User-Centered Design
Grade 7 Choice Unit Introduction
Grade 7 Choice Unit Introduction
In Level 2 Design you will learn more difficult skills and gain deeper conceptual understanding of the Design Thinking iterative process by broadening your target audience to the wider community.
ATL Skills
Communication
Research
Self-Management
Thinking
Social
Mission:
Target Audience: Varied by project of choice
~ # of classes: 22
"User-centered design (UCD) is an iterative design process in which designers focus on the users and their needs in each phase of the design process. In UCD, design teams involve users throughout the design process via a variety of research and design techniques, to create highly usable and accessible products for them."
Find a client that has a need that can be addressed through design. Through interviewing your client you will determine the design problem and a product or solution to fill that need.
Skills
Potentially all of 'em
Concept Sketching
Foam Core Modeling
Utility Knife
Hot Glue Gun
CAD 3D Printing
Vector 2D Laser Cutting
Bandsaw
Belt Sander
Pillar Drill
Hand Tools
Statement of Inquiry
The BIG IdeaClient-informed development and creative personalization of new products often comes from the
adaptation and evaluation of existing products.
Factual Questions
Remembering facts and topicsHow do you find out what clients want?
What are some ways products have been adapted in the past?
What indicators can be used to evaluate a successful product?
Conceptual Questions
Analysing big ideasHow do products impact our lives?
Why does the development of a product need evaluating?
Debatable Questions
Evaluating perspectives and developing theoriesTo what extent does the process of adapting a product for a client lead to success?
Are any ideas new or are they all modifications of past designs?
Key Concept
Links to other learningDevelopment
Students constantly adapt and change their plans when creating the solution, dependent on the thoroughness of their planning and, when evaluating, students develop testing methods to assess the success of the solution.
Related Concepts
Innovation: taking a similar product and adapting it for personal needs
Form: aesthetics of final product matters
Global Context
Real-world applicationScientific and technical innovation
human relationships including families, friends, communities, and cultures
Instructions:
As we begin this unit, let's look at a way of charting our progress that might be useful to plan your time.
In this unit, we will be addressing all 16 strands of the Design Cycle over the course of 12 weeks. That means we should be completing at least 1.3 strands per week. Given that we have 2 hours of class per week...this should be simple, right? Not quite...
We usually use a Gantt Chart to illustrate how long each strand takes to complete. Note that some strands take weeks while others take just one class. This is why it is important to plan ahead, especially when it comes to client interviews.
In our final unit, we will be using Toddle to document our Design Process. Please click on the Toddle button to learn how to document your design cycle process using the Toddle Journal.
Bookmark the User-Centered Design Template since this will be your reference point for how to proceed on each Design Strand in the Choice Unit
Who to ask when you have a question?
Self: Re-read the instructions in the Design Strand (i.e. A1, B2, etc) you are working on within the Choice Unit. If you still aren't sure what to do, check the Resources icon (pictured to the left) in the Design Strand to see exemplars from other units. NOTE: These are just examples to help you see how this strand could be answered in other contexts...it may not apply to your situation or unit at all.
Peers working on the same Choice Unit: Use your Choice Unit Breakout Rooms and invite people in to discuss possible solutions or simply type your question into the Choice Unit Google Spaces. Everyone that is doing your project will see your question and might be able to help you out.
Community working on the same Design Strand: Check the Choice Unit Tracker below to see if anyone has completed the strand you are working on in either your unit or others. Look for the Blue Check Marks since that means your peer has mastered completing this Design Strand. NOTE: When reaching out to masters, please make sure they are in your class section to limit disturbances to other subjects!
Teacher: If the above tactics did not provide you with an answer to your question, feel free to email or g-chat your teacher with the question or concern. Why you ask? Simple...answering questions for over 100 students in 11 different units would be chaos =)
Option 1: Educational Toys
Tools: #MixedMaterials #ProductDesign #3D printer #Laser Cutter
The early years of a child's life are undoubtedly the most important with regard to brain development. Using a client within the UNIS community, you will sketch, prototype, and create an educational toy that will be donated to a community in need.
Success criteria for the end of the project
Your product functions as intended and is age-appropriate.
Your product uses materials that are safe and sturdy for extended use.
Option 2: Storage Decor
Tools: #2D Vector Illustration #Laser Cutter
Furniture design is a specialized field where function and fashion collide. Design a piece that best suits the space you have. This product should address two areas in its function and form.
Success criteria for the end of the project
Your storage decor functions as intended in the space identified by the client
Your product is aesthetically pleasing to the client
Option 3: Let there be Light
Tools: #MixedMaterials #3D printer #Laser Cutter
Create a lamp for your client and style it to the decor, culture, and material that the client prefers.
Success criteria for the end of the project
Your lamp functions as intended in the space identified by the client
Your product is aesthetically pleasing to the client
Option 4: 3D printing
Tools: #CAD #3D printer
Work with your client to solve a problem that 3D priting and CAD are especially suited for. Create conceptual models, CAD models, and 3D printed prototypes to fit your client's need.
Success criteria for the end of the project
Your product functions as intended
Your product is aesthetically pleasing to the client
Option 5: Advanced UCD Units
Tools: #Cams&Levers #Arduino #Laser Cutter
At your teacher's discretion, some advanced units may be allowed for students who are interested in extended challenges.
Students research and create an object that can be controlled with a series of gears and levers for a client.
Interactive Products
After learning how to code the Arduino Uno combine this knowledge with your workshop skills to create an interactive product that will contribute to our local community.
Formative Assessment
In this unit, you have to provide evidence of client interaction and feedback for your designs at multiple points. It will be important to become a good communicator and plan your interactions so time is not wasted.
A1: Client Interview
A3: Client Feedback about Existing Products
A4: Answers to Research questions
B3: Client feedback on Design Ideas
D2 / D3: Client Feedback on Product
D4: Impact Interview
Summative Assessment
Your summative assessment will be all of your posted portfolio pieces detailing your client interactions and development of your product.