Empathic Design
Assistive Devices
for Huong La Center
Educational Toys
for Thuy An Center
Tactile Toys
for Vietnam & Friends
Enrichment Toys
for Animals Asia
Mission:
Target Audience: Community
~ # of classes: 20
Using your developed Design Lab skills, Create an Educational Toy for one of three possible target markets:
Under-resourced School
School for the Visually Impaired
Small group (minimum 2 player game)
Statement of Inquiry
The BIG IdeaEducational toys are developed to meet the needs of different learners within a community
Factual Questions
Remembering facts and topicsWhat skills and mindsets does it take to successfully make a product?
What are common features of products designed for children?
What impact does the age of a child have on design specifications?
Conceptual Questions
Analysing big ideasHow do individual and cultural perspectives impact the aesthetics of toys?
Debatable Questions
Evaluating perspectives and developing theoriesTo what extent are toys helpful in the education children?
Key Concept
Links to other learningCommunities
Communities are groups that exist in proximity defined by space, time or relationship. Communities include, for example, groups of people sharing particular characteristics, beliefs or values as well as groups of interdependent organisms living together in a specific habitat.
Related Concepts
Form: what is the aesthetic our client likes?
Perspective: how does perspective impact our final product? (i.e. language, age, ability)
Global Context
Real-world applicationFairness and Development
access to equal opportunities
SDG 4 & 10
Sustainable Development GoalsQuality Education
Reduced Inequalities
Instructions:
As we begin this unit, let's look at a way of charting our progress that might be useful to plan your time. You will receive your own Gantt chart planner. Move this to your 'Design' folder in drive and look through some of the stages that you would have to do in completing the unit.
All the evidence of learning will be saved into the appropriate tabs along the bottom of this sheet in the templates provided
A: Inquiring & Analysing
Instructions:
In this project, your target audience is an under-resourced school within the Vietnamese Community. Your areas of focus are SDG 4 & 10, Quality Education & Reduced Inequalities. Use the template provided to detail a 'Problem Statement.'
You may choose to focus on one of the following target audiences:
Below are some ideas of what each of the organizations would be using the toys for.
Some examples of toys that would go to rural and mountainous communities are wooden toys that are super sturdy and durable, are good for outdoor use and use in dirt, and that don't have too many small parts that can go missing. These would mostly be for young children. Toys like the quoits set, toys cars, the xylophone, blocks etc are perfect! The educational toys like the clocks and letter sets could be used in the kindergartens up there too, so would still be super useful.
Other toys, with smaller parts or that require more complex thinking could stay in Hanoi, mostly for the Drop In Centre or for Emergency Accommodation. The age group here would be 8 years and up. The educational toys like the clocks and letter sets could be used in our Learning Centre too.
Everything you've suggested in the photo file is perfect for different contexts, so I'm really excited to see what the students come up with!
Kim from Blue Dragon
Instructions:
Now that you know what problem you would like to solve, it's time to think about research. Here are some examples of questions you might want to consider in your inquiry and how they can be prioritized and categorized into primary and secondary research. (HINT good exemplar in the "resources" link)
Content Research...
What educational toys will be engaging to my audience? (Primary & Secondary)
What information do I need to gather for my design? (Primary & Secondary)
Skills Research...
What skills do I need to learn before developing my product? (Primary & Secondary)?
How will I learn how to safely operate the tools I need to create my product?
If you have chosen the target market of the visually impaired school, here are some suggested alterations.
Instructions:
Look at existing products that you think will engage your target market. Here is a good search to help: https://www.naeyc.org/resources/topics/play/toys
Add an image at the top of the template provided and conduct a SWOT analysis. For the opportunities, consider how you could apply this idea within the context of UNIS. For example... look at the 'Resources' exemplar
Feedback: Teacher
Now that you have completed your research, let's make sure you are on the right track to create a successful product or solution.
Instructions:
Review the comments on Seesaw so far. Is there anything you could do to improve?
0 - 3: Comment detailing major issues
4 - 6: Comment for small improvements and liked
7 - 8: Liked
Ask the teacher for any clarification and improve your work
B: Developing Ideas
Instructions:
What design specifications will make your end product or solution successful? Write your ideas down in the imperative form (i.e. it must do..., it has to include…).
Specifications to choose from:
Here is a LINK to some generic specifications with descriptions and at the bottom of the doc some generally used testing methods (evaluation)
Here are some specific ideas for Specifications you may like to choose from:
The toy is educational
The toy uses a safe finish
The toy includes no choking hazard
The toy is painted or colored in order to be attractive
The toy is primarily made of either wood or plastic (both?)
The toy is fun to play with
The toy will aid the learning of a student
The toy is designed for young children (aged between ?)
The toy does not promote anything negative
The toy does not use toxic materials
The toy is completely safe for use by a child
The toy has more than 2 parts to it.
The toy is aesthetically pleasing to look at.
The toy is durable
The toy is easy to play with
Instructions:
Concept sketching is an integral part of the design process. Based on your design specifications and the opportunities you identified during your SWOT analysis of existing products, begin to sketch out at least 3 different ideas and share them with peers.
One method to test whether or not the product you are planning will work well for your clients would be to let children of a similar age look at your concepts for constructive feedback
Instructions:
TARGET MARKET / CLIENT ALERT!
In an ideal scenario, you would be asking your client or target audience for feedback on your sketches. This is so you can develop your sketches further and check that your design specifications have been met.
Develop a Google Form that includes your specifications. Send it to your client / target audience. If they are not available, please send to peers, parents and teacher for feedback.
Analyze the feedback.
Share results and choose which sketch to develop further.
Instructions:
Now that you have chosen your final idea you will need to develop drawings of parts (CAD or sketch) along with a cutting list as you move into the design lab. If you intend to use either the 3D printer or the laser cutter you must have CAD models.
NOTE:
Model your design using the foam-board. This will help you determine correct sizes, see if your product is an appropriate size, if all the parts fit well, look at how you will join pieces together, engage your client, aesthetics....etc
Feedback: Self
Now that you have completed your design, reflect on your progress here:
C: Creating the Solution
Instructions:
During the design cycle, it is rare that everything goes to plan. Measurements need to be adjusted, unforeseen events interfere with key dates.
Document any challenges that you encountered while making your product or solution and describe what changes you made to your design and plan as a result.
Example:
Challenges: I couldn't get the product finished in time for my due date because I missed 2 classes due to a sports tournament abroad.
Justification for any changes made to your design and plan: My plan had to be adjusted by pushing back my key date by 1 day since I had to use academic prep time to finish sanding my product. My design changed a little bit because I didn't have time to paint my product.
Feedback: Peer
Now that you have completed your product or solution, help out a peer in reviewing their work. Use the Peer Assessment tool here;
D: Evaluating
Instructions: #NOTE D1 to D4 can be addressed in a video reflection
Go back to the design specifications that you created in B1. Look at the testing methods that you considered using to test if those specifications would be successful. Design and carry out those methods.
Typical testing methods include:
Survey of people’s opinion’s - what questions would be asked, set up the form or template (subjective)
Timing how long an operation takes - what data would be collected and how to record it (objective)
Checklist for Visually or aurally inspecting final product - Spreadsheet with list of what is to be observed etc (subjective)
Observation of users to see how quickly they learn to use the new system, how often they need help or make errors (subjective)
Stress-testing: Use the product or solution in ways that would be expected in real-life operation (objective or subjective)
Inspection: Weigh it or measure it - Specification table with tolerances (objective)
Comparison: Comparing the product with existing products in the marketplace noting strengths and weaknesses (objective or subjective)
Instructions:
Go back to the design specifications that you created in B1. Paste these specifications into the first column in the template provided. Based on the tests you conducted in D1, paste in the link to the results of this testing in the Testing Results column. Evaluate the success of the testing. Were your design specifications met?