A1: Problem Statement

Explain and justify the need for a solution to a problem for a specified client / target audience


The Design Problem Statement is the foundation of any project or unit, especially in User-Centered Design. Think about the following:


Explain and justify how you are going to help them solve this Design Problem by developing the Problem Statement.

Rubric

1 - 2


states the need for a solution to a problem for a specified client / target audience

3 - 4


outlines the need for a solution to a problem for a specified client / target audience

5 - 6


explains the need for a solution to a problem for a specified client / target audience

7 - 8


explains and justifies the need for a solution to a problem for a client / target audience


Note: The highlighted terms are defined here: MYP Command Terms

Instructions & Exemplars

General Instructions

Using the template provided, you can see how the design brief works. You explain the problems you are trying to solve and justify the need with evidence. 

3D printing 

Instructions:

This product will highlight the use of CAD & 3D printing but can incorporate other materials.

The focus is UCD (User-Centered Design).

When interviewing your client, they may not have a clear understanding of what assistive devices can be created using 3D printing. Here are some resources links to show them so they understand what type of objects can be created. Look through the examples and pick our a few to show your client: 

Educational Toys

Instructions:

In this project, your target audience is an under-resourced school within the Vietnamese Community. The client you will be interviewing will be a UNIS Hanoi student in the Early Years. 

You may choose to focus on one of the following target audiences:

Educational Toys

Lower ES Student (Ages 3 - 4)

Educational Tactile Toys

MS Student (Ages 10 - 13)

Some examples of toys that would go to rural and mountainous communities are wooden toys that are super sturdy and durable. These need to be good for outdoor use and use in dirt. Ideally they don't have too many small parts that can go missing. 

The toys that are designed for visually-impaired students would ideally be tactile and engaging. 



Let there be Light

Instructions:

In this project, you will need to address a particular target market/audience. Consider the following kinds of lamps when discussing options with your client: 

Think about what your light will be used for and use the template provided in the resources to detail a 'Problem Statement'. 

Storage Decor

Instructions:

In this project, your target audience is your choice. However, it cannot be yourself. You must choose someone within your community that you can easily interview to determine what type of storage problem they might have that needs to be solved. Use the information provided under the resources icon to the right, to detail a 'Problem Statement'. 

Where's the App?

Instructions:

In this project, your target audience is a grade 3 student in your local community of UNIS Hanoi. Your goal is to create a mobile application to help students understand an SDG Target better and ideally show them how to take action! 

Your Problem Statement has been heavily scaffolded since we are under a tight deadline. You will only need to fill in the highlighted information based on your client's choice of SDG.

Approaches to Learning

Empathize with your target audience 

MYP.ATL.Social-Collaboration: Practice empathy

Watch this little video to help illustrate what empathy is and why it's important to develop. Empathy is a major aspect of Design Thinking. Successful designers are those who can approach a problem from the perspective of both the client and target audience. 

Click here to check out some sample Empathy Maps


Brainstorming

MYP.ATL.Thinking-Creativity and innovation: Use brainstorming and mind mapping to generate new ideas and inquiries

Brainstorming ideas is a great way to think about how to solve a problem that your target audience might have. A mind map is one of the most effective tools to use, but feel free to try some other creative ways to brainstorm if you find yourself stuck. 

Here are two websites that provide design challenges to encourage divergent thinking! 

Interviewing & Note Taking

MYP.ATL.Research-Information literacy: Collect, record and verify data

Interviewing someone takes guts, but there are ways you can take a lot of the pressure off of yourself and the interviewee. Here are some strategies: