Provide equitable education opportunities and mitigate current inequalities faced by the visually impaired community In addition to hosting bi-monthly visits in the school campus, we also participate in multiple fundraising events such as Spring fair or Winterfest, with the aim to foster a strong relationship with our partners Vietnam & Friends and the visually impaired children that visit our schools.
This group hosts blind and visually impaired students from Vietnam and Friends once every two months (flexible based on students’ schedules) at UNIS Hanoi campus. The visits will involve sessions such as but not limited to discussion, sports and arts. The group also collaborates with Vietnam and Friends to raise awareness and create resources for the community of blind students they support.
You will be paired with a specific client and tasked with creating a custom tactile toy that can be made using your design skills (i.e. product design workshop tools, 3D printer, and / or laser cutter)
Designing for a student who is blind requires a complete pivot from "visual" to "tactile and acoustic." In a middle school context, the game needs to be cognitively challenging while providing a high level of "haptic" (touch-based) feedback so the player can "see" the board with their hands.
Texture Over Color: "Aesthetics" here means how the board feels. Use contrasting textures (e.g., smooth acrylic vs. rough 3D-printed carbon fiber) to represent different "colors" or teams.
Symmetry: A symmetrical board layout helps a blind player build a mental map more quickly.
Finishing: High-quality wood (sanded to a glass-like finish) with recessed Braille or tactile icons looks—and feels—sophisticated.
Standard Braille Kits: Incorporating pre-made Braille beads or pins can be cheaper than 3D printing tiny Braille dots, which often require high-resolution resin printers to be legible.
Material Waste: Use laser-cut scrap wood for the base and focus the budget on the 3D-printed pieces, which are the primary touch-points.
Primary User: A blind middle school student.
Skill Level: Middle schoolers are ready for complex logic. The game should move beyond simple "roll and move" to resource management or positioning.
Social Play: The game should be "Universal Design"—meaning a sighted peer can play it without needing a separate set of rules.
Desktop Stability: The board must have rubber feet. Since the player will be "scanning" the board with their hands, the board cannot slide or move during play.
Quiet vs. Sound: Incorporate "acoustic feedback." For example, a piece that makes a specific "click" when moved into a valid slot helps the player confirm their move without needing to ask.
Hand Span: The board should be no larger than the student's comfortable reach (approx. $40\text{cm} \times 40\text{cm}$). If it's too big, they lose their "anchor point" (the edge of the board).
Piece Height: 3D-printed pieces should vary in height. Taller pieces could represent more powerful units (like a Queen in chess), making them easy to find by sweeping the hand over the board.
Filleted Edges: Every 3D-printed piece must have rounded (filleted) edges. Sharp corners are "noisy" to the touch and can be irritating during long play sessions.
Magnet Safety: If using magnets to hold pieces in place, ensure they are deeply embedded and glued so they cannot be swallowed or pinched.
The "Grid Lock" System: Similar to Braille chess, white squares should be slightly raised and black squares slightly lowered.
Peg and Hole: Every piece must have a peg at the bottom that fits into a hole in the board. This ensures that when the player "scans" the board with their palm, they don't accidentally knock the pieces over.
Material Contrast: * Player 1: 3D-printed in a cold, heavy material (like metal-filled PLA).
Player 2: 3D-printed in a warm, light material (like wood-filled PLA or standard plastic).
The Board: Laser-cut wood provides a natural "warmth" and a distinct sound when pieces are tapped against it.
Braille Board Games
Braille Chess Sets
Sensory Boards
Braille Book
Sensory Page Books
You have now completed Criterion A: Inquiring & Analysing, make sure you are on the right track to create a successful product or solution.
Instructions:
Review the comments and marks on Toddle.
Ask the teacher for clarification if needed. Improve and resubmit your work if required.
Your mark for Criterion A is available on Toddle.
You have now completed Criterion B: Design Ideas, evaluate your progress.
Instructions:
Review the comments and marks on Toddle.
Ask the teacher for clarification if needed. Improve and resubmit your work if required.
Your mark for Criterion B is listed in your feedback on Toddle.
You have now completed Criterion C: Creating the Solution, reflect on your progress with a peer.
Instructions:
Review the comments and marks on Toddle.
Ask the teacher for clarification if needed. Improve and resubmit your work if required.
Your mark for Criterion C is listed in your feedback on Toddle.
You have now completed Criterion D: Evaluating, share your final product with your family!
Instructions:
Review the comments and marks on Toddle.
Ask the teacher for clarification if needed. Improve and resubmit your work if required.
Your mark is listed in your feedback on Toddle and post to Portfolio
Date: Friday, March 14
Time: 9:20 - 11:05
Mission: You will have limited time to listen to your client representative and engage in an activity:
Listen to the presentation from Vietnam & Friends
Engage in an empathy activity
Brainstorm possible products that could work for your client
For example...
Co-creating a Braille storybook with 3D printed text mounted on laser cut boards
Braille Chess
Braille puzzles
Client Lists and Preferences: see spreadsheet below